![]() Also, remember Dead Cells gave you ability to fully heal your hp and estus flask between levels on first difficulty, so you could learn the game and enemy movelist? Forget about it, as i understood we have 11 boss stem cell difficulties (complete rip off but whatever, good mechanic) and even on the first difficulty YOU CANNOT HEAL BETWEEN LEVELS WOW. Buuuut, it can be found once in millenia, or be combined from a 3+ blue spheres (which you must keep not using and collect enough), so don't really get your hopes up. But don't worry, devs have thought about how to fix their new stupid system! You can get your ACTUAL max hp back using yellow hp spheres. You can sometimes abuse it (with certain skills giving hp spheres over time and with other few things), but blue healing spheres are really rare to find. Meaning your maximum health isn't really your max health, but a useless thing, because only grey zone matters. Rally effect is no more, but if you keep getting hit, there's a grey zone on your healthbar, which gets smaller after receiving more damage and allows you to heal only that grey zone. Remember rally effect in dead cells (healing if you attack after getting hit). But they completely messed up healing system. And ok, devs copied 3 colour progression, unlocking weapons in a shop and many many more things. ![]() Gameplay wise this game is just a complete rip off of Dead Cells but. I tried to read it, but it's just not interesting, but plot isn't what we come for in this games, right? 2. Here we have mumbling instead of voice acting (budget issue, whatever) and absolutely boring dialogs with pathetic attempts of humor with some meta-jokes. Plot wise, they tried to make it somewhat like Hades, but in Hades we had different famous greek gods and good voice acting. ![]() Ideas of different horrors of life such as diseases, war etc as a departments in some organisation of Death is pretty cool. Ideas of different horrors of life such as diseases, Okay let's talk about this game, why 4/10, right? Good sides: 1. Okay let's talk about this game, why 4/10, right? Good sides: 1. 9/10 would recommend, very few problems, will continue playing. Controls on PC were somehow already perfect without changing them and playing with controller or keyboard would probably be equally as good. The music is so good, the elevator music really makes the loading not seem like loading. The floor choosing is very fun and helps differentiate, you get to decide where to go and how hard you want the room to be. The tutorial is very helpful and even if you forget it you can check through a menu that will tell you everything you learned anyways! The curse system is very cool but has very small options and isn't really noticeable much when using them, it adds a lot to the strategy, one of the best characters gives you them, and it's pretty helpful if you get the right cards. The characters are very fun and very distinct from one another, and the story behind them is always really fun to read. The action is fun and there are so many different weapons and ways to attack that really makes the strategy even more fun. The story is also great I can't say much because I want people to actually experience it themselves but the office setting is wonderful and they explain everything so well that you really understand the story as the game goes on. The art is wonderful there is a very clear distinction of the player and enemies from the background which really helps you actually see where they are and not accidentally run into them thinking they were background elements, the intro was really well animated and explained the lore very quickly. The gold bars are a bit hard to get but the whole point of that system is to complete "missions" to earn a discount and make everything cost less so it's not an issue. The bosses are pretty hard same with the minibosses? but with how quick it is to get back to them and how you can upgrade it's not that big of an issue. The levels also feel very similar and don't fully convey the floor it was supposed to represent but for and indie game and early access game it gives PLENTY of level personality and just the art for the few types of levels looks like it would have taken forever to make. ![]() Surprisingly few bugs for a early access game, I've only noticed one possible bug and that was a few of the hammer descriptions were exactly the same. The only real problems I've had so far is the healing, there are 3 slots for healing supplies but I can only ever fill one up because I can The only real problems I've had so far is the healing, there are 3 slots for healing supplies but I can only ever fill one up because I can hardly find any around, the grey area is interesting but half the time the healing doesn't heal enough for it to matter much. ![]()
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